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Sept 3, 2010, 7:05am



This is dedicated to coaxing the personalities out of Traditional Taekwondo patterns

This is a list of the first 10 patterns used in Chang Hon Taekwondo. Our system is a 'traditional' Taekwondo martial art system - we don't do sine wave, and we have an equal emphasis of hand and leg techniques. The applications contained herein thus do not include sporting aspects of Taekwondo. Most TKD practitioners will find little similarity with our practice. This is preferential - no one is casting a value judgement on your martial art. Also, the set of patterns are used to transmit the particular experience of *our* own black belts. Meaning what works for us may not work for your Taekwondo school. We do like to listen to your opinions, of course, and we try to keep an open mind.

The historical development of most traditional martial arts is unverifiable, making certain aspects of the practice inaccessible to practitioners. But logic tells us that a martial art is created because someone decided that enough was enough. Self defence tactics were formed and explored, tested, rejected, and then expanded upon. Collaboration was good. Getting killed was not. So anything that would help you figure out how to better defend yourself is what you want to look out for. Let's keep this in mind while going through this forum. Let's be martial artists ... not martial artistes.


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Colin Wee
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 Chang Hon: Choong-moo
« Thread Started on Mar 1, 2004, 5:19pm »

“The given name of Admiral Yi Sun-Sin, who invented the first armored battleship in 1592 A.D.” (http://www.itatkd.com/pattern_choongmoo.html),
Breen stated, “Admiral Yi Soon-Sin is remembered as one of the greatest naval leaders in history. His innovations in naval construction and tactics yielded him many victories against Japanese fleets - generally fleets which vastly outnumbered his own” (2001 p14). Admiral Yi was also described as a “Courageous and a tactical genius, [who] seemed to be able to outguess the enemy” (http://www.tkdtutor.com/10Patterns/09ChoongMoo/ChoongmooInfo.htm).

“Yi Sun-Sin's most famous invention was the Kobukson, or turtle-boat, a galley ship decked over with iron plates to protect the soldiers and rowing seamen … The Kobukson was not only impervious to almost any Japanese weapon, it was heavy and built for speed and could overtake anything afloat … The Kobukson was very effective in chasing down and sinking large numbers of Japanese troop and supply ships as well as successfully attacking numerous heavy Japanese battleships head on. It was the most highly developed warship of its time” (http://www.tkdtutor.com/10Patterns/09ChoongMoo/ChoongmooInfo.htm).

There could be many take aways from Choong-Moo, given that Admiral Yi proved himself to be a resourceful and resilient warrior facing significantly larger opponents. However, the first point that the kata brings up is the issue about being able to ‘outguess the enemy’. By now, practitioners would have come to realize that the martial arts isn’t the summation of the number of strikes or blocks. The martial arts begins as a mental journey and will continue to test the intellect of the martial artist all the time. While we train to be resilient and strong, the key to success is to be mentally sharp, and to be able to come up with potential solutions to deal with the challenges you face. This is all about Sun Tzu’s ‘knowing your enemy’, and the knowing fighter must always seek to assess and predict the danger that he faces.

The preceding katas sometimes may overly stress the necessity of power or stability; this is especially so given the way in which we deliver the said movements. Choong-Moo proffers an integrative combative idea about getting that strike in quickly, when it counts, and using the right weapon. Speed, lightness, and maneuverability mean fighters should consider constantly moving around (which shifts the target for their opponent). Also this prompts fighters to choose the right group of tactics (this is part of strategy) for the opponent their facing. For instance, taller opponents may find it more difficult defending against side kicks coming up into the groin where shorter opponents may find it difficult blocking punches coming downwards into the head.


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Colin Wee has been practising since 1983 and holds black belt ranks in two martial arts. Colin is Chief Instructor of HRGB http://www.hikarudojo.com, located in W. Australia. Colin champions a great WSD program and TKD 'bunkai' research http://traditionaltaekwondo.blogspot.com. IAOMAS member and MLCA Affiliate. Visit me: http://www.superparents.com.au/blog or http://www.child-safety.com.au
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 Re: Choong-moo
« Reply #1 on Nov 17, 2005, 10:07pm »

Colin,
IS this form currently a Black Belt form. If my memory serves me right and remember I am older than you. I had to learn this form to make BB in the 70's.
Tim
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 Re: Choong-moo
« Reply #2 on Nov 17, 2005, 10:09pm »

According to GM Keith Yate's book, it's a brown belt form. It's the one that you use to test to BB Shodan.

So ... what are your opinions of this form? Colin
« Last Edit: Feb 8, 2007, 1:11pm by Colin Wee »Link to Post - Back to Top  IP: Logged

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Colin Wee has been practising since 1983 and holds black belt ranks in two martial arts. Colin is Chief Instructor of HRGB http://www.hikarudojo.com, located in W. Australia. Colin champions a great WSD program and TKD 'bunkai' research http://traditionaltaekwondo.blogspot.com. IAOMAS member and MLCA Affiliate. Visit me: http://www.superparents.com.au/blog or http://www.child-safety.com.au
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 Re: Choong-moo
« Reply #3 on Nov 29, 2005, 10:58am »

Choong-moo Video (Plus all other forms)
http://hartlandhosting.net/hartlandtkd/real_media/index.php?form=10

Discussion on the 360 Spin
http://www.martialartsplanet.com/forums/showthread.php?t=38505

ITF Online Discussion on Choong-mu and Gae-back
http://www.itf-online.com/discussion/topic.asp?TOPIC_ID=1912

Discussion on Flying Kick on ITF Online Discussion
http://www.itf-online.com/discussion/topic.asp?TOPIC_ID=1745

Discussion on Twin Palm Heel Blocks
http://www.fightingarts.com/ubbthreads/s....992/an/0/page/3

Choong Moo App
http://www.ksitkd.co.uk/videos/Choong%20Moo%202%20mb.wmv

Twin Upward Palm Heel Block - Choong Moo tul
Fightingarts.com forum
http://www.fightingarts.com/ubbthreads/s....age/13#15759992

Wikipedia Entry on Yi Sunshin
http://en.wikipedia.org/wiki/Yi_Sun-sin
« Last Edit: Jan 20, 2006, 11:45am by Colin Wee »Link to Post - Back to Top  IP: Logged

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Colin Wee has been practising since 1983 and holds black belt ranks in two martial arts. Colin is Chief Instructor of HRGB http://www.hikarudojo.com, located in W. Australia. Colin champions a great WSD program and TKD 'bunkai' research http://traditionaltaekwondo.blogspot.com. IAOMAS member and MLCA Affiliate. Visit me: http://www.superparents.com.au/blog or http://www.child-safety.com.au
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 Re: Choong-moo
« Reply #4 on Nov 30, 2005, 11:55am »

Step 1-2. I just took a look at a few of the apps available on the web for the double knife hand rising block, and I'm just not convinced that someone who is 'manouverable' would want to block a straightforward kick or hand strike with only one arm in front and another one raised up. I'd like to think of this as a Uchiro Ryutetori Sankyo. This aikido handlock is done with an opponent grabbing your wrists from behind. Your right hand pushes off to the right side (inline with the folding) keeping your right elbow pressed tight against your ribs. The left and right arms are raised simultanously - the left fingers travel outside the opponent's grabbing hand, the right arm travels upward, but flexes the opponent's arm out first. The arms are raised into position, resulting in the opponents hands still clutching your wrists. Your left hand grabs onto opponent's right (now inverted) hand, wrapping your fingers around the blade of his palm. Rotate horizontally to the left as in regular sankyo before flexing it to match the required block in the kata. This will result in the opponent's elbow thrown forward. The shuto may be aimed at the opponent's head. This is totally dependant on if you rotate sufficiently to face opponent. If you don't, it won't hit. But if you interpret this form in that manner, it'll work like a charm. I can't seem to find a sankyo sequence in images, but here is a video. http://www.aikiken.com/aikido/video/stenudd_aikido_shomenate-sankyo-omote.wmv it shows a same side application where Choong-moo requires a cross handed app of sankyo. But the effectiveness of the sankyo is undeniable. This video http://www.aikikai.nl/movies/T_Ushiro_Sankyo_O.ram shows a closer application to the Choong-Moo technique, but doesn't show it up close. Anyway - to end the technique, the fold for the shuto in step 3 will fling the opponent diagonally backwards. So the resulting turn will have this first opponent on the right of your field of vision.

If I'm going to start throwing people off me as in Step 1 & 2, then I'm going to be doing the same for step 3 & 4. This I'm going to interpret as an Ikkyo. The shuto is a guarding hand which can be a follow up to a low cross handed wrist grab. The opponent has grabbed your right using his left. Raising the shuto to where it is at Step 3 means that his palm faces off to the left with his thumb to the ground. You move forward to step 4 by putting your open palm on the opponent's elbow and shoving his elbow *through* his ear while pulling his hand back with your right reaction hand. The shove is augmented by your forward drive and sends the guy flying. Off course you can also just think of this as an eye strike, but given that we covered that in Doh-san, well, this technique is much more exciting.

Step 6-7 - to continue the theme of Choong-moo, the side kick repels someone coming up behind you. It's done flat on the chest and sends the person packing. Most people who have the basics of kicks can do this.

So maybe the story so far is that a buddy of yours is being threatened, and you need to make room for yourself to go rescue the person. To do this you need to send people flying and you need to get to your principal in time. So the first few moves throws off a person behind grabbing you, another person who comes in to grab your hand, and another one coming up from behind.

Step 9 is where you do a side kick over a horse! Hahahahah. The jumping side kick can be interpreted in a number of ways. You can be jumping over a barricade. You can be jumping over a chair whilst kicking an opponent out of the way. You can be feinting and you make the jump high, but kick the person low. You could be kicking a person from the back (what's wrong with that?). But certainly the user is crossing a gap with the side kick. As for whether I'd use a flying side kick ... well, if the situation defines it, then I will.

Step 10. I've pulled out 2 aiki techniques so far and this is the third. An opponent to your right has placed his left hand on your shoulder. You grab on, putting the palm of your left hand on the back of his hand. Take his hand off your shoulder and spin left, raising his hand over your head as you do. Make sure you push his hand high and close to his head/shoulder first before reverting back to the lower block in back stance, and pulling him backwards to the ground. This is a variant of a shihonage - an aiki four corner throw. This video shows a shihonage from a sitting position. But as you can see, the opponent's arm makes a round over the head before getting tossed towards his back. http://www.ecbudokai.com/Media/Videos/Shiho%20Nage%20-%20seated.WMV

Step 11-12 This is pretty much a straightfoward grab the opponet around the neck or from his hair, or send your thumbs into his eyes; then snap his head down and either knee him in his face or into his chest. If done nicely, his head will rebound off your knee and he'll stagger backwards. I've actually tried this on a really tough sparring buddy of mine. It works. Unfortunately I had one of my aiki instructors pay our group a visit - which then got me into trouble with my karate instructor. Life is tough!

Step 13 is where the kata gets interesting. This is where you're fast closing in on your buddy. You grab your principle with your left reaction hand, placing yourself at the blind spot where the enemy who's standing behind the principal finds it hard to see your right side, and ridge hand the opponent in the head. If you don't swing your ridge hand in a wide arc but keep the trajectory within the shoulder limits, the attack comes out of the blue because all the opponent sees is the reaction hand and your head. After that initial shock he then gets a roundhouse kick right in the floating ribs (step 14). You get room for the kick by manipulating your friendly either closer to you or more to your left.

Step 15 could be a simple side kick to another opponent and/or a technique which deals with that same opponent plus gets your principal away from bad guys coming back at you from where you dealt with them in Step 1-4. With Step 16, this places you closer to the baddies and gets your buddy out of harms way, plus creates greater coverage for you and your buddy.

Step 17, someone tries to bypass you to come around from your front to reach your principal. You shift on the spot and fire off a roundkick to create respect of distance and/or stun the guy. Your principal is now behind you.

With the attacker you kicked in step 17 stunned, you hit him with a tiger claw strike to the neck and grab his nads with your right hand. He should double over involuntarily. You leave him where he is, and spin over his back to land between the stunned opponent and the others coming back to you. Your principal should have started making his/her getaway by running away to a defensible location.

Step 20 - one of your opponent may have taken a weapon of sorts and is now coming for your with an overhand vertical downwards head strike with right hand. You block this with your left palm and reach downwards with your right to squeeze his nuts. He cramps up, pulling both arms inward to protect his jewels. Your right hand grabs his right wrist pulling it to your face and over the back of your head, your left performs a lower block while you shift into back stance. This is step 21, and sends this opponent sprawling to the left, smacking his head on the pavement on the way down.

Step 22. You're thinking now that you should get out while the going is good. If you've survived to this long, you're a lucky sonovagun already. Step 22 is a vertical spearhand that would surely get your fingers broken if you strike the chest of one of these ugly baddies. So let's use it as a hairgrab. You step forward quickly parrying with your left hand ad pulling the opponent in front of you. Your right grabs the back of his head and then yanks downward to the right as a fold for the next technique. This beautiful winner gets the opponent dragged down to your front right. So ...

Step 23 ... when you swivel 240 to the left he's a barrier between you and the rest of the horde; the augmented block can be used as the previous form, a block and backfist to the face for an opponent striking you with an upper body technique. The right hand providing an arm check/control. This leads you to Step 24, your right arm goes around his left arm and the step and block forward forces the opponent to travel to your front with an arm bar. Then you reach out and grab onto his hair and 'throw' him towards the right to act as a barrier for other people.

Step 25-26, you're clearing the way to the exit. Big bold strokes - you don't care to do major damage, just need something to keep people at bay or to move out of the way.

Step 27 - 28. I just read a bunkai for the X-block and inverted palm push where you get the opponent's arm twist it behind his back and push him away. However, on further research, there is little probability of grabbing onto the fingers of a striking hand intent on hitting you. The bunkai I propose is against an opponent who has rushed towards you and try to grab onto either your wrists or forearms to stop you defending yourself or getting away. The X-block is done with the opponent still holding on. If your left hand is closer to your chest, the opponent's hands will be crossed at your chest level. If you continue the X block and move it to the inverted palm blocks, your right hand will apply downward pressure first to the opponent's left hand and the rolling effect of your own left hand will extricate your wrist out of his grab. Opponent's hands will still be crossed. Keep traveling towards the inverted palm setup. THe opponent's hands will be crossed and seemingly tied up with your right hand - a neat visual trick showed to me by Soke Don Angier. You'll be freed up to the the double palm shove EASILY. And it works all the time! Do it fast enough and any of your opponents will be stunned to discover that they have not really got a hold of you at all.

Step 29-30 knocks the guy out who cleared the way for you with the side kicks so you can make your escape. The folding provides cover for any strike coming your way. The upper block connects with his jaw, and your front punch connects with his head coming downwards.
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 Re: Choong-moo
« Reply #5 on Nov 30, 2005, 7:58pm »

Colin,

Nice Video, I should actually find me a TKD person to workout with. I am getting interested in the Forms again. Even though I am lousy a TKD forms.

Tim
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 Re: Choong-moo
« Reply #6 on Nov 30, 2005, 9:05pm »


Quote:
Colin,

Nice Video, I should actually find me a TKD person to workout with. I am getting interested in the Forms again. Even though I am lousy a TKD forms.

Tim


Well, if it's true that "every other person is a Taekwondo Black Belt" then you should have no problems finding yourself another person to work out with.

Colin
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 Re: Choong-moo
« Reply #7 on Dec 2, 2005, 11:31am »

You know what I think is really goofy? It's kata bunkai demos that get a horde of 'opponents' to the central martial artist who 'performs' his kata and repels all these opponents who attack in time. I think it's corny because opponents don't attack in sequence like that do they? Any multiple person attack comes with groups of them rushing you. And the defendant, who's got any brains at all is going to do a lot of backpedalling and running. The defendant who's worth his salt aligns then all together and takes on one at a time. That's multiple opponent sparring 101. Yet here I am putting together a Hollywood action sequence for Choong Moo. Yes I cooked it up, which proves the truism that you can 'see' something into anything if you need to. But I think this exercise is a good one. The practitioner at Choong-Moo isn't a beginner anymore and needs to think of scenario based fighting. This story put together is also an objective oriented lesson, which prompts one to think about the purpose of martial arts. In this case you are rescuing someone else - what nobler purpose can you come up with than to use your skills in the aid of someone who requires it? So you're not thinking to take on an army, you need to think about getting to your principal, extricating him, protecting him, putting yourself in the way, and then getting out yourself. This is an important self defence lesson. A lot of self defence instructors would say if you are attacked, it's better to run than to fight. Reading Dr Clayton's forum and book reminded me that you should also enforce the idea that there are places where people should run to - 24 hour convenience shops, police stations, defensible locations like between cars, etc. So they shouldn't think to rush back home to be caught between the front door and the bad guy following.

Also in this scenario, there are a lot of aiki based moves. Can the TKD person perform such tactics when required? Depends on the training. When I've got aiki sessions, I make sure to tell participants that this is not what we do. As hard stylists we generate linear force - we don't destabilize the COG of our opponent and make him fly. But this is not too difficult to do when you commit yourself. And practitioners should learn enough of the basics that they are able to put simple locks and effect the opponent's COG when necessary - this helps to effect actions that lead to a goal. It is not always necessary to strike a person, and certainly it may not always help you to have an opponent knocked out or killed in front of you. Sometimes an opponent hobbling away cradling a broken finger and screaming in pain is MUCH more effective than a knocked out bad guy lying at your feet. THis is the lesson from Bassai - the first move creates confusion as you raise your hands and do a seemingly innocuous and what seems to be a weak nose strike, yet the opponent goes down to the ground hard SCREAMING in pain from a foot stomp. THe guy behind you is stunned into paralysis opening up for a neck strike and finger break.

And did you all notice something very different about this form? It's really something else when you get a whole bunch of non-lethal yet effective self defence techniques *and* communicate it through a traditional pattern. Yet why not? Martial arts isn't a license to go kill the first assailant you get your hands on. As a self defence instructor the official word I use is that you cannot use any lethal force until your life is in danger. Doesn't matter if the crim is climbing out of the window to get away, if you shoot him in the back the law won't go easy on you. Kill him while he hasn't drawn any weapon on you and you can guarantee that *you* will get into trouble. So this is an interesting use of a traditional pattern to appropriately deal with different types of risk.
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Colin Wee has been practising since 1983 and holds black belt ranks in two martial arts. Colin is Chief Instructor of HRGB http://www.hikarudojo.com, located in W. Australia. Colin champions a great WSD program and TKD 'bunkai' research http://traditionaltaekwondo.blogspot.com. IAOMAS member and MLCA Affiliate. Visit me: http://www.superparents.com.au/blog or http://www.child-safety.com.au
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 Re: Chang Hon: Choong-moo
« Reply #8 on Jan 18, 2006, 2:16pm »

Step 18-19: We were practicing moving the COG back and forth a couple of weeks ago - we would first go into a lunge double punch, then move our weight back on the back foot for a turning kick, then bring the leg down and strike with a back hand on the way down. The next exercise was a feinting move which required us to shift our weight to the right, move back into centreline then strike towards the target. This reminded me of the jump in step 18-19. Our exercise was built on the premise that people move when they fight. In fact you should move every now and then. This keep the opponent guessing. BUt the exercise then feinted movement, brought the user back to the currnet COG and then launched forward from there. The jump could be linked to this - to practice the centering of the COG or to set up a move before launching forward and striking. The point being is to set up the opponent to think that the new wave of attacks will come from a different angle or position.
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 Re: Chang Hon: Choong-moo
« Reply #9 on Feb 26, 2006, 11:28am »

Step 24 Outside inner forearm block in horse stance followed by a backfist to the right. Chang Hon, the way I practice it, has few flicking motions. Most of the strikes that we do have a lot of body weight supporting the strike. This is one of occassional striking motions that rely on something other than a strong driving force ... a whipping motion. You can see this from the setup (it starts from in front of the chest) and it's end point (chambering on the left hip). This kind of flicking motion is great because it's done with a lot of speed. The hand is whipped out like a wet towel, using hip and body mechanics to generate the speed and momentum - the elbow preceeds the move and controls direction. The striking hand aims at sensitive areas of the body - the face, the back of the hands, the top of the foot, etc. It doesn't strike solid parts such as the chest, ribs, or thigh; such areas requiring more penetration, and less speed. However, how do you explain the snapping backfist, then the turning to the left to perform a side kick - surely the backfist is insufficient to knock the person out, and if it were a flicking motion to a sensitive part, surely you'd take the opportunity to follow up with a more powerful strike? We can explain this with the first inner forearm strike. The forearm strike could be a break, and the snapping backfist could be a nonlethal way to force the opponent backwards into someone else.
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 Re: Chang Hon: Choong-moo
« Reply #10 on May 22, 2007, 1:08pm »

App for Kanku Dai
http://www.youtube.com/watch?v=1N4m445rFGM&mode=related&search=
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 Re: Chang Hon: Choong-moo
« Reply #11 on Sept 8, 2007, 8:46pm »

Black Belt Thesis Chung Moo
http://www.riordanstaekwondoschools.com/RB-Thesis.htm
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Colin Wee has been practising since 1983 and holds black belt ranks in two martial arts. Colin is Chief Instructor of HRGB http://www.hikarudojo.com, located in W. Australia. Colin champions a great WSD program and TKD 'bunkai' research http://traditionaltaekwondo.blogspot.com. IAOMAS member and MLCA Affiliate. Visit me: http://www.superparents.com.au/blog or http://www.child-safety.com.au
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 Re: Chang Hon: Choong-moo
« Reply #12 on Nov 10, 2007, 10:44am »

http://suninsunka.blogspot.com/2007/11/jhoon-rhee-and-quest-for-100-pushups.html

See GM Jhoon Rhee doing steps 18-19 of this pattern.

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Colin Wee has been practising since 1983 and holds black belt ranks in two martial arts. Colin is Chief Instructor of HRGB http://www.hikarudojo.com, located in W. Australia. Colin champions a great WSD program and TKD 'bunkai' research http://traditionaltaekwondo.blogspot.com. IAOMAS member and MLCA Affiliate. Visit me: http://www.superparents.com.au/blog or http://www.child-safety.com.au
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Taekwondo (also spelled Tae Kwon Do or Taekwon-Do) is the most popular of the Korean martial arts and is the Korean national sport. It is also one of the world's most commonly practiced sports. The World Taekwondo Federation's style of Taekwondo is currently an Olympic sport.

In Korean, derived from hanja, Tae means "to kick or destroy with the foot"; Kwon means "to punch with the fist"; and Do means "way" or "art". Hence, Taekwondo is loosely translated as "the art of kicking and punching" or "the way of the foot and the fist." Taekwondo's popularity has resulted in the divergent evolution of the art. As with many other martial arts, Taekwondo is a combination of combat technique, sport, exercise, entertainment, and philosophy.

Although there are great doctrinal and technical differences among Taekwondo styles, the art in general emphasizes kicks thrown from a mobile stance, using the leg's greater reach and power to disable the opponent from a distance. In sparring, roundhouse, front, ax and side kicks are most often used; advanced kicks include jump, spin, skip, and drop kicks, often in combination. Taekwondo training includes a comprehensive system of hand strikes and blocks, but generally does not emphasize grappling or close-in combat.

From Wikipedia, the free encyclopedia.

For more information on this, check out International Tae Kwon Do Association 'What Are Hyungs' Kamikaze, martial arts , health and fitness
Multilingual portal dedicated to martial arts , health, spiritual growth, vitamins, supplements, bodybuilding and fitness We accept related articles and provide information on physical, mental and spiritual training.

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